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Cabin in Unreal

2024.11

3D VFX 3D Modelling, VFX, Rendering, Lighting Blender, Gaea, Unreal

Output - four camera sequences

Added Mountains in the background

The terrain was created using Gaea. I then imported the high map into Unreal.

Adjusted the landscape and edited the original PCG landscape.

After adjusting the landscape

Added bridge and other details in the cabin

The final result in camera and from the side perspective

Added Post Process Volume (before & after)

Added camera and adjust the focus

Rendering

Optimised and adjust console variables to be able to render without crashes

  1. Modelling in Blender

Started with a plane, added a stair

Exported a glb file and imported it into Unreal

2. Environment in Unreal

Water and Foliage

The landscape was generated using PCG.

3. Adding details

Boat (Modeling in Blender)